Software Engineer building robust digital solutions.

Focused on systems architecture, game development, and efficient data management.

Tyler Eaker

About Me

Hey, I'm Tyler. I am a recent graduate from SNHU with a Bachelor of Science in Computer Science and a Minor in Applied Mathematics. I'm a passionate developer with experience in C, C++, C#, Java, and Python.

I love working with computers, both on a software and hardware level. I'm looking for an opportunity to contribute my technical skills to something great!

Selected Work

VoxelByte Engine
Game Engine

VoxelByte

A custom-built voxel engine designed for performance and modularity. Exploring the boundaries of procedural generation and rendering.

C++OpenGLGLFWglm
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Infinity Climber Game
3D Game

Infinity Climber

A fast-paced, addictive vertical platformer. Successfully managed through development, testing, and Steam deployment.

GodotGDScriptC#Steam API
public class ContactManager { private HashMap index; public Contact search(String key) { // O(1) complexity lookup if (index.containsKey(key)) { return index.get(key); } return null; // Not found } }
OptiContact
Efficiency Engine

OptiContact

A performance-first contact management system. Features optimized search algorithms and memory-efficient data structures.

JavaOptimizationData StructuresAlgorithms
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CREATE TABLE rescue_logs ( id SERIAL PRIMARY KEY, timestamp TIMESTAMP DEFAULT NOW(), status VARCHAR(50), data JSONB ); -- Optimized Indexing CREATE INDEX idx_status ON rescue_logs(status);
RescueDB
Systems & Storage

RescueDB

A robust relational database architecture designed for fault tolerance and data integrity. Implements structured recovery schemas.

PythonSQLRelational DesignFault Tolerance
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